Saarland University
3 reports, presentations and talks by Saarland University in the Game Industry Library, the newest “87 Hairstyles Are Not Enough: How Players Experience Character Creation in Baldur’s Gate 3” (2026).
Documents
87 Hairstyles Are Not Enough: How Players Experience Character Creation in Baldur’s Gate 3
87 Hairstyles Are Not Enough: How Players Experience Character Creation in Baldur's Gate 3 MARCO WEISS∗, Saarland University, Saarland Informatics Campus, Germany PASCAL LESSEL∗, German Research Center for Artificial Intelligence (DFKI), Saarland Informatics Campus, Fig. 1.
- Players are not overwhelmed by high volumes of character customization options; even categories with over 100 choices were consistently rated as needing more depth rather than being excessive.
- The Baldur's Gate 3 character editor is perceived well, but a majority of players desire more variety in both existing categories and the total number of customization categories available.
- While categories with direct gameplay impact (such as Class and Race) are highly prioritized, aesthetic-only categories like Hairstyle and Body Type are equally critical to player satisfaction and role-playing immersion.
A Scoping Review of Auditory Interventions in Games and Gamification
A Scoping Review of Auditory Interventions in Games and MARC SCHUBHAN, German Research Center for Artificial Intelligence (DFKI), Saarland Informatics Campus, Germany and Saarland University of Applied Sciences (htw saar), Germany KATJA ROGERS, University of Amsterdam, Netherlands JANNA KLEIN-HERRMANN, Saarland University…
- Auditory interventions in games and gamification are primarily used to modulate player presence, immersion, emotional affect, and cognitive load.
- Research in this field has experienced significant growth since 2011, reflecting an increasing focus on the psychological and behavioral impacts of sound.
- The efficacy of auditory stimuli on player performance remains inconsistent across systematic studies, indicating that outcomes are highly dependent on specific contextual factors.
Playing With Consent: A Serious Game Addressing Online Sexual Consent Among Men Who Have Sex With Men
Playing With Consent: A Serious Game Addressing Online Sexual Consent Among Men Who Have Sex With Men Nina Knieriemen Simone Hüning Saarland Informatics Campus Saarland Informatics Campus Saarland University Saarland University Saarbrücken, Germany Saarbrücken, Germany German Research Center for Artificial Intelligence (DFKI)…
- Serious games like 'Consent Quest' can effectively facilitate reflection on sexual consent for men who have sex with men (MSM) by simulating realistic, dialogue-driven interactions within familiar dating app environments.
- The game design utilizes a combination of dating simulator mechanics and a post-chat quiz round, with dialogue generated by AI models (Claude and Grok) to ensure contextually appropriate and naturalistic conversations.
- Qualitative user testing with five participants aged 25–34 indicated that the game's interface is intuitive and authentic, successfully encouraging players to process information regarding boundaries and consent negotiation.
Do you work at Saarland University? Get a free report of how these documents are read and cited here.