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RISE Research Institutes of Sweden

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1 document by RISE Research Institutes of Sweden in the Game Industry Library, the newest “TonguePlay: Non-invasive Tongue Pressure Input for Gaming” (2026).

Documents

Cover of TonguePlay: Non-invasive Tongue Pressure Input for Gaming
Whitepaper29 pages

TonguePlay: Non-invasive Tongue Pressure Input for Gaming

TonguePlay: Non-invasive Tongue Pressure Input for Gaming POORIA GHAVAMIAN, KTH Royal Institute of Technology, Sweden NATALIA SEMPERE, KTH Royal Institute of Technology, Sweden ASREEN ROSTAMI, RISE Research Institutes of Sweden, Sweden and Stockholm University, Sweden MARTIN HEDLUND, KTH Royal Institute of Technology, Sweden…

  • Combining head-gaze for targeting with non-invasive tongue pressure for input significantly outperforms position-only tongue interfaces in ease of use, system response, and sense of control.
  • Physiological input variability, typically suppressed in interface design, can be leveraged as a 'texture' for game feel by mapping residual effort signals to in-game tension or animacy.
  • Tongue pressure input allows for hands-free interaction that avoids common XR issues like 'gorilla arm' fatigue and the 'Midas-touch' problem associated with gaze-only interfaces.
KTH Royal Institute of TechnologyNov 2026

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