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Queen's University Belfast

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1 document by Queen's University Belfast in the Game Industry Library, the newest “Developing Customised Serious Games for Parkinson's Disease Rehabilitation: Design Guidelines” (2014).

Documents

Cover of Developing Customised Serious Games for Parkinson's Disease Rehabilitation: Design Guidelines
Whitepaper28 pages

Developing Customised Serious Games for Parkinson's Disease Rehabilitation: Design Guidelines

The development of bespoke serious games for Parkinson’s disease motor rehabilitation addresses the critical limitations of commercial off-the-shelf software, which frequently lacks the clinical adaptability required for patients with fluctuating motor impairments.

  • Bespoke serious games for Parkinson’s rehabilitation outperform commercial off-the-shelf software by allowing for the clinical adaptability required to address fluctuating motor impairments.
  • Effective rehabilitation design requires a three-layer architecture consisting of motion capture, dynamic gameplay, and remote clinical monitoring.
  • Games modeled after familiar, real-world activities—such as rowing—generate significantly higher patient motivation compared to abstract gameplay concepts.
Anglia Ruskin UniversityOct 2014

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