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Nippon Telegraph

Organization1 report

1 document by Nippon Telegraph in the Game Industry Library, the newest “Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play” (2007).

Documents

Cover of Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play
Whitepaper14 pages

Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play

The Fugitive functions as a collaborative, location-based mobile game designed to explore how real-time tracking and spatial awareness influence team dynamics within a university campus environment.

  • Location-based games thrive on collaborative strategy, but their success is heavily dependent on the reliability of underlying infrastructure like WiFi and GPS.
  • Technical instability, specifically network drops and location inaccuracies, is the primary cause of user frustration in pervasive gaming environments.
  • Players are willing to overlook minor technical friction if the game's social and strategic elements are sufficiently engaging.
University of British ColumbiaMar 2007