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Korea Computing Teacher Association

Organization1 document

Korea Computing Teacher Association is a Korean organization of computing and informatics teachers. It publishes educational materials, including a guidebook on game literacy education aimed at improving perceptions of games.

Documents

Cover of 게임 리터러시 교육 안내서: 게임인식개선을 위한
Report124 pages

게임 리터러시 교육 안내서: 게임인식개선을 위한

Games have evolved beyond simple entertainment to become a significant cultural, artistic, and industrial force, serving as a primary engine for economic growth.

  • The South Korean gaming market exceeded 22 trillion won in value as of 2022, contributing to a global landscape dominated by a duopoly between the United States and China.
  • Game literacy education is being prioritized globally as a core component of media literacy, with countries like Germany, the United States, Japan, and Australia implementing systematic rating and educational frameworks.
  • Daily average game usage times are rising across both PC and mobile platforms, reflecting a universal trend of gaming becoming a primary cultural and economic force.
K-GAMES – Korea Association of Game IndustryJul 2024