
King's College London
Organization2 reports
King's College London is a university that conducts research and publishes reports, including those on game development and design.
Documents
Whitepaper10 pages
On the Evaluation of Procedural Level Generation Systems
The evaluation of procedural content generation (PCG) systems currently suffers from a lack of standardized methodology, which hinders the ability to identify genuine advancements in the field.
- Academic research on procedural content generation (PCG) is currently fragmented, as evidenced by an analysis of 137 publications that reveals a lack of standardized evaluation methodologies.
- Researchers frequently prioritize internal metrics over comparative analysis, often to satisfy publication expectations rather than to build a cumulative body of knowledge.
- The field is hindered by a reliance on redundant, custom-built domains and unvalidated fitness heuristics, which prevents effective cross-study comparisons and limits practical industry application.
Queen Mary University of LondonMay 2024
Whitepaper7 pages
Hunt Takes Hare: Theming Games Through Game-Word Vector Translation
Automated game design benefits from a novel methodology that bridges the gap between abstract ludic mechanics and semantic thematic content.
- A new methodology enables procedural re-theming of games by mapping game-log embeddings to semantic word vector spaces, decoupling mechanical rules from surface-level narratives.
- This approach preserves the structural and strategic integrity of original game mechanics while allowing for the automated translation of concepts into entirely new contexts.
- Integrating gameplay-specific embeddings with linguistic word vectors produces more contextually relevant thematic outcomes than using word vectors in isolation.
Queen Mary University of LondonMay 2024
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