Eindhoven University of Technology
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1 document by Eindhoven University of Technology in the Game Industry Library, the newest “Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games” (2015).
Documents
Whitepaper3 pages
Tutorial: Service-Oriented Architecture (SOA) Development for Serious Games
Serious games are frequently developed as bespoke, one-off products, resulting in high production costs, lengthy development cycles, and limited component reusability.
- Adopting a Service-Oriented Architecture (SOA) addresses the industry-wide inefficiencies of bespoke, one-off serious game development by prioritizing modularity and component reusability.
- The SOA framework utilizes the Activity Theory-based Model for Serious Games to provide a standardized, structured approach to game design and development.
- Developers can reduce redundant production efforts by integrating existing service toolboxes, specifically those focused on assessment and adaptivity features.
IFIP International Conference on Entertainment Computing (ICEC)Jan 2015
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