BearingPoint
Organization1 report
1 document by BearingPoint in the Game Industry Library, the newest “Quel impact de l'IA sur les filières du cinéma, de l'audiovisuel et du jeu vidéo” (2024).
Documents
Report115 pages
Quel impact de l'IA sur les filières du cinéma, de l'audiovisuel et du jeu vidéo
A study by the CNC and BearingPoint, conducted in January 2024 and published in April 2024, maps current and potential uses of AI in the cinema, audiovisual and video game sectors.
- The study identified around sixty AI use cases across the cinema, audiovisual and video game value chains, combining documentary research with about thirty professional interviews.
- Post-production and animation in cinema and audiovisual, along with video game development, are where the most AI applications were identified, with 23 use cases in cinema and audiovisual post-production and animation and 26 in game development.
- The authors observe that AI maturity across the sector is uneven, with some actors having adopted or tested new tools while others remain passive or sceptical.
BearingPointApr 2024
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