ACM Press
Organization2 reports
ACM Press is the publishing arm of the Association for Computing Machinery (ACM). It publishes academic and research materials, including reports on digital games and player experience.
Documents
Whitepaper9 pages
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience
The psychological impact of power-ups in digital games is driven primarily by player expectations rather than the mechanical utility of the items themselves.
- The presence of power-ups significantly increases player immersion and autonomy, regardless of whether the power-up provides actual functional gameplay benefits or is merely a visual placebo.
- Players reported significantly higher levels of immersion when playing with either real or placebo power-ups compared to a control group with no power-ups (p = 0.043 and p = 0.033, respectively).
- There was no statistically significant difference in actual player performance—measured by in-game scores—between the control group, the real power-up group, and the placebo power-up group.
ACM PressOct 2019
Whitepaper9 pages
Researching Adaptivity for Individual Differences in Numeracy Games
The RAIDING project addresses the fragmentation of research in mathematics education by developing a mobile-based numeracy game that functions as an empirical research platform.
- The RAIDING project is developing a mobile numeracy game that embeds mathematical challenges directly into the core gameplay loop to avoid the superficial integration common in educational software.
- The platform utilizes an adaptive learner model that dynamically adjusts difficulty based on a player's real-time accuracy and response speed.
- To encourage long-term retention and spaced learning, the game incorporates standard free-to-play mechanics such as sessioning and return triggers.
ACM PressOct 2017
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