Market (Overall)·Updated Mar 18, 2026 by G5 Entertainment AB
G5 Entertainment achieved a 214% surge in quarterly EBIT and expanded gross margins to 69.1%, despite annual revenue declining to SEK 1,134 million from SEK 1,320 million.
The G5 Store now accounts for 19% of net revenue, successfully bypassing third-party platform fees to drive improved earnings quality.
Average revenue per paying user increased to USD 65.7, indicating that the company is successfully monetizing a smaller, high-value player base despite double-digit declines in active user counts.
The company ended 2024 with a cash position of SEK 275.5 million and proposed a dividend of SEK 8.0 per share, equivalent to over 50% of annual net profit.
North America remains the dominant market, contributing 61% of total revenue, followed by Europe at 27%.
The fourth quarter of 2024 marked the first sequential quarterly growth in USD terms since 2021, signaling potential stabilization for the company.
G5 Entertainment achieved a 214% surge in quarterly EBIT and expanded gross margins to 69.1%, despite annual revenue declining to SEK 1,134 million from SEK 1,320 million.
The G5 Store now accounts for 19% of net revenue, successfully bypassing third-party platform fees to drive improved earnings quality.
Average revenue per paying user increased to USD 65.7, indicating that the company is successfully monetizing a smaller, high-value player base despite double-digit declines in active user counts.
The company ended 2024 with a cash position of SEK 275.5 million and proposed a dividend of SEK 8.0 per share, equivalent to over 50% of annual net profit.
North America remains the dominant market, contributing 61% of total revenue, followed by Europe at 27%.
The fourth quarter of 2024 marked the first sequential quarterly growth in USD terms since 2021, signaling potential stabilization for the company.