The Spanish video game industry billed 920 million euros in 2019, a 13% increase from 2018, and is projected to exceed 1.7 billion euros by 2023 with an annual growth rate of 17%.
02
Employment in the sector grew by 6.1% in 2019, reaching 7,320 professionals, and is estimated to reach 8,500 direct jobs by 2023.
03
Despite being the fifth European and tenth global market, 86% of Spanish studios bill below 2 million euros annually, with 61% billing under 200,000 euros, indicating a prevalence of small companies.
04
Catalonia leads in both billing (51%) and employment (46%) within the Spanish video game industry, followed by Madrid (28% billing, 26% employment).
05
A significant 66% of the industry's revenue comes from international markets, highlighting its export-oriented nature.
06
Unity is the preferred development tool, used by 80% of Spanish studios, while Unreal is used by 30%, and only 9% use their own engines.
07
Female employment in the sector reached 18.5%, continuing an upward trend, though still significantly lower than the 42% representation of women among gamers.
Insights
01
The Spanish video game industry billed 920 million euros in 2019, a 13% increase from 2018, and is projected to exceed 1.7 billion euros by 2023 with an annual growth rate of 17%.
02
Employment in the sector grew by 6.1% in 2019, reaching 7,320 professionals, and is estimated to reach 8,500 direct jobs by 2023.
03
Despite being the fifth European and tenth global market, 86% of Spanish studios bill below 2 million euros annually, with 61% billing under 200,000 euros, indicating a prevalence of small companies.
04
Catalonia leads in both billing (51%) and employment (46%) within the Spanish video game industry, followed by Madrid (28% billing, 26% employment).
05
A significant 66% of the industry's revenue comes from international markets, highlighting its export-oriented nature.
06
Unity is the preferred development tool, used by 80% of Spanish studios, while Unreal is used by 30%, and only 9% use their own engines.
07
Female employment in the sector reached 18.5%, continuing an upward trend, though still significantly lower than the 42% representation of women among gamers.