Updated Mar 17, 2026 by Video Games Europe
The European video game sector grew by 16% between 2019 and 2024, reaching €24 billion in annual revenue and employing approximately 110,000 highly-skilled workers.
Between 2017 and 2022, the industry faced a significant regulatory burden consisting of 850 new EU obligations spanning over 5,000 pages of rules.
The PEGI age-rating system has successfully classified 40,000 titles across 40 countries, contributing to a 50% reduction in non-compliance penalties and a 20% decrease in energy-consumption violations.
Women currently account for 23.7% of the European video game workforce, outperforming the 17% representation found in the broader ICT sector.
Industry stakeholders are advocating for EU-level policies that include the application of the General Exemption Regulation to games, the preservation of a tax-free single market, and the expansion of the Creative Europe programme.
Safety-by-design mandates now require publishers to implement standardized parental controls, chat moderation, purchase limits, and time-spending caps to protect a player base where over 50% are under 20 years old.
The European video game sector grew by 16% between 2019 and 2024, reaching €24 billion in annual revenue and employing approximately 110,000 highly-skilled workers.
Between 2017 and 2022, the industry faced a significant regulatory burden consisting of 850 new EU obligations spanning over 5,000 pages of rules.
The PEGI age-rating system has successfully classified 40,000 titles across 40 countries, contributing to a 50% reduction in non-compliance penalties and a 20% decrease in energy-consumption violations.
Women currently account for 23.7% of the European video game workforce, outperforming the 17% representation found in the broader ICT sector.
Industry stakeholders are advocating for EU-level policies that include the application of the General Exemption Regulation to games, the preservation of a tax-free single market, and the expansion of the Creative Europe programme.
Safety-by-design mandates now require publishers to implement standardized parental controls, chat moderation, purchase limits, and time-spending caps to protect a player base where over 50% are under 20 years old.