Nacon, a gaming company, had its Universal Registration Document approved by the AMF on July 6, 2021, valid until July 5, 2022.
02
Nacon amortizes game development costs for new games released from April 1, 2020, over a four-year period using the diminishing balance method, reflecting market digitalization and extended game lifespans.
03
Nacon's strategy involves a balanced game lineup across four genres (racing, sports, action/adventure, simulations), including high-budget and lower-cost games, and both existing and new IPs, to mitigate risk and ensure long-term profitability.
04
Nacon has nearly 30 years of experience in the third-party accessories market, with a strong European presence for 20 years, supported by subsidiaries across major European countries and exclusive global distributors.
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Nacon's staff turnover increased slightly from 12.9% at March 31, 2020, to 13.3% at March 31, 2021, despite an active HR policy focused on recruitment, training, retention, and an attractive workplace culture.
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Nacon's net cost of developing games (capitalized under other intangible assets) was €80,096 thousand at March 31, 2021, with management estimating future revenue and gross margins for impairment assessment.
07
Nacon is involved in several legal disputes, including one with a publisher over intellectual property claims, another with a licensing company blocking a game release, and a third with a foreign development studio regarding alleged contract breaches and IP claims, though Nacon considers these claims without merit.
Insights
01
Nacon, a gaming company, had its Universal Registration Document approved by the AMF on July 6, 2021, valid until July 5, 2022.
02
Nacon amortizes game development costs for new games released from April 1, 2020, over a four-year period using the diminishing balance method, reflecting market digitalization and extended game lifespans.
03
Nacon's strategy involves a balanced game lineup across four genres (racing, sports, action/adventure, simulations), including high-budget and lower-cost games, and both existing and new IPs, to mitigate risk and ensure long-term profitability.
04
Nacon has nearly 30 years of experience in the third-party accessories market, with a strong European presence for 20 years, supported by subsidiaries across major European countries and exclusive global distributors.
05
Nacon's staff turnover increased slightly from 12.9% at March 31, 2020, to 13.3% at March 31, 2021, despite an active HR policy focused on recruitment, training, retention, and an attractive workplace culture.
06
Nacon's net cost of developing games (capitalized under other intangible assets) was €80,096 thousand at March 31, 2021, with management estimating future revenue and gross margins for impairment assessment.
07
Nacon is involved in several legal disputes, including one with a publisher over intellectual property claims, another with a licensing company blocking a game release, and a third with a foreign development studio regarding alleged contract breaches and IP claims, though Nacon considers these claims without merit.