Updated Mar 3, 2026 by CESA – Computer Entertainment Supplier's Association
The Top Game Creators Academy (TGCA) launched on 25 April 2025 to develop globally competitive original IP through a two-year intensive mentorship program.
The cohort consists of 10 teams—5 groups and 5 individuals—supported by a network of 35 advisors, including 16 specialty experts and 9 business consultants.
Mentorship is provided by industry leaders from major studios, specifically Bandai Namco, Capcom, and Square Enix.
The program is funded by the Cultural Arts Activity Strengthening Fund, a joint initiative involving the Cultural Agency, the Japan Arts and Culture Promotion Agency, and CESA.
Participants will debut their projects at CEDEC in July 2025 and Tokyo Game Show in September 2025, followed by Taipei Game Show in January 2026.
The two-year development cycle concludes in March 2027, with a focus on integrating creative, technical, and commercial competencies for international market entry.
The Top Game Creators Academy (TGCA) launched on 25 April 2025 to develop globally competitive original IP through a two-year intensive mentorship program.
The cohort consists of 10 teams—5 groups and 5 individuals—supported by a network of 35 advisors, including 16 specialty experts and 9 business consultants.
Mentorship is provided by industry leaders from major studios, specifically Bandai Namco, Capcom, and Square Enix.
The program is funded by the Cultural Arts Activity Strengthening Fund, a joint initiative involving the Cultural Agency, the Japan Arts and Culture Promotion Agency, and CESA.
Participants will debut their projects at CEDEC in July 2025 and Tokyo Game Show in September 2025, followed by Taipei Game Show in January 2026.
The two-year development cycle concludes in March 2027, with a focus on integrating creative, technical, and commercial competencies for international market entry.