Updated Jun 25, 2026 by GREE
GREE reported a quarter-over-quarter sales decline in Q3 FY 2020, driven by a strategic shutdown of underperforming game titles and weak performance in the Advertising and Media segment.
Operating income increased during Q3 despite lower sales, primarily due to the strong performance of high-margin first-party IP titles and reduced promotional spending.
The COVID-19 pandemic negatively impacted the Advertising and Media business and caused indirect disruptions to the Game Business, including the postponement of anime broadcasts.
Management projects continued weakness in the Advertising and Media segment through Q4 FY 2020 due to the ongoing effects of the pandemic.
The company is implementing restructuring measures in Q4 that may result in a one-time loss, with the objective of establishing a stable earnings base starting in FY 2021.
GREE’s performance in the third quarter was defined by a portfolio reevaluation and cost-management initiatives focused on its Japan-centric operations.
GREE reported a quarter-over-quarter sales decline in Q3 FY 2020, driven by a strategic shutdown of underperforming game titles and weak performance in the Advertising and Media segment.
Operating income increased during Q3 despite lower sales, primarily due to the strong performance of high-margin first-party IP titles and reduced promotional spending.
The COVID-19 pandemic negatively impacted the Advertising and Media business and caused indirect disruptions to the Game Business, including the postponement of anime broadcasts.
Management projects continued weakness in the Advertising and Media segment through Q4 FY 2020 due to the ongoing effects of the pandemic.
The company is implementing restructuring measures in Q4 that may result in a one-time loss, with the objective of establishing a stable earnings base starting in FY 2021.
GREE’s performance in the third quarter was defined by a portfolio reevaluation and cost-management initiatives focused on its Japan-centric operations.