Updated Mar 21, 2026 by GREE
GREE Holdings is shifting its core game strategy toward console titles based on proprietary IP, with a major release scheduled for FY2026 to stabilize earnings.
The VTuber business has entered a secondary growth phase, with sales per talent doubling compared to FY2024 levels across a roster of approximately 90 talents.
To mitigate mobile gaming volatility, the company is diversifying revenue through high-margin VTuber activities, including large-scale live events, commerce, and corporate advertising.
The DX business is transitioning from one-time project contracts to a recurring-revenue model, a structural change expected to moderate growth through FY2026.
The company is leveraging a specialized RPG engine to secure third-party IP partnerships to offset structural declines in the live service game segment.
The investment business is projected to experience increased volatility in FY2026 as multiple long-term funds reach their recovery and closing phases.
GREE Holdings is shifting its core game strategy toward console titles based on proprietary IP, with a major release scheduled for FY2026 to stabilize earnings.
The VTuber business has entered a secondary growth phase, with sales per talent doubling compared to FY2024 levels across a roster of approximately 90 talents.
To mitigate mobile gaming volatility, the company is diversifying revenue through high-margin VTuber activities, including large-scale live events, commerce, and corporate advertising.
The DX business is transitioning from one-time project contracts to a recurring-revenue model, a structural change expected to moderate growth through FY2026.
The company is leveraging a specialized RPG engine to secure third-party IP partnerships to offset structural declines in the live service game segment.
The investment business is projected to experience increased volatility in FY2026 as multiple long-term funds reach their recovery and closing phases.