Updated Mar 17, 2026 by GREE
GREE projects operating income for the internet and entertainment business to be between 1.0 billion and 1.5 billion yen for the second quarter of fiscal year 2023.
The metaverse business, centered on the REALITY platform, has reached a breakeven financial milestone and is now prioritizing user base expansion through profit reinvestment.
The game business is utilizing the title 'Heaven Burns Red' as the internal benchmark for future development and operational strategies due to its stable user base and high visual expressiveness.
Management expects a recovery in game business momentum toward the end of the calendar year, supported by planned anniversary events and new content releases.
The investment and incubation business faces a conservative earnings outlook, with potential for quarterly losses if investment exit distributions fail to cover operational costs.
The first quarter of fiscal year 2023 saw a seasonal slowdown in the game business following a fourth-quarter peak, necessitating a transition period for the company's game portfolio.
GREE projects operating income for the internet and entertainment business to be between 1.0 billion and 1.5 billion yen for the second quarter of fiscal year 2023.
The metaverse business, centered on the REALITY platform, has reached a breakeven financial milestone and is now prioritizing user base expansion through profit reinvestment.
The game business is utilizing the title 'Heaven Burns Red' as the internal benchmark for future development and operational strategies due to its stable user base and high visual expressiveness.
Management expects a recovery in game business momentum toward the end of the calendar year, supported by planned anniversary events and new content releases.
The investment and incubation business faces a conservative earnings outlook, with potential for quarterly losses if investment exit distributions fail to cover operational costs.
The first quarter of fiscal year 2023 saw a seasonal slowdown in the game business following a fourth-quarter peak, necessitating a transition period for the company's game portfolio.