Updated Mar 23, 2026 by GREE
GREE achieved Q1 FY2021 growth in sales and operating income driven by the July 1 global launch of SINoALICE and a reduction in fixed costs.
Operating income for Q2 FY2021 is projected to remain stable between ¥0.5 billion and just under ¥1.0 billion as SINoALICE momentum slows and development spending increases.
Annual game development expenses are forecasted to range between ¥7.5 billion and ¥8.5 billion, with total fixed costs expected to fluctuate by a few hundred million yen.
The divestiture of the 3Minute fashion commerce unit reduced Advertising and Media sales by several hundred million yen, though the division is targeting overall profitability for FY2021.
The Chinese version of DanMachi is meeting performance expectations, though its contribution to total company profitability remains modest due to the net-level profit share model.
The Live Entertainment segment is showing improved financial health, characterized by a narrowing loss margin resulting from recent sales growth.
GREE achieved Q1 FY2021 growth in sales and operating income driven by the July 1 global launch of SINoALICE and a reduction in fixed costs.
Operating income for Q2 FY2021 is projected to remain stable between ¥0.5 billion and just under ¥1.0 billion as SINoALICE momentum slows and development spending increases.
Annual game development expenses are forecasted to range between ¥7.5 billion and ¥8.5 billion, with total fixed costs expected to fluctuate by a few hundred million yen.
The divestiture of the 3Minute fashion commerce unit reduced Advertising and Media sales by several hundred million yen, though the division is targeting overall profitability for FY2021.
The Chinese version of DanMachi is meeting performance expectations, though its contribution to total company profitability remains modest due to the net-level profit share model.
The Live Entertainment segment is showing improved financial health, characterized by a narrowing loss margin resulting from recent sales growth.