Updated Mar 23, 2026 by GREE
GREE projects an operating income of approximately ¥0.5 billion for the second quarter of FY2020.
First-quarter sales declined due to the conclusion of major title anniversary events and the strategic transfer of titles to improve overall profitability.
Management expects browser game revenue to continue its decline while increasing advertising spend on high-potential mobile titles.
The global release strategy has shifted to allow for simultaneous launches in Japan and international markets, contingent on partner consultation.
The release of SINoALICE in China remains stalled due to pending regulatory approval, while other international markets rely on local distribution partners.
Growth for the REALITY platform is currently prioritized around content portfolio expansion and platform functionality rather than rapid scaling, pending the broader deployment of 5G infrastructure.
Efforts to stabilize AFTERLOST – Shoumetsu Toshi are focused on balancing the retention of the existing player base with the acquisition of new fans.
GREE projects an operating income of approximately ¥0.5 billion for the second quarter of FY2020.
First-quarter sales declined due to the conclusion of major title anniversary events and the strategic transfer of titles to improve overall profitability.
Management expects browser game revenue to continue its decline while increasing advertising spend on high-potential mobile titles.
The global release strategy has shifted to allow for simultaneous launches in Japan and international markets, contingent on partner consultation.
The release of SINoALICE in China remains stalled due to pending regulatory approval, while other international markets rely on local distribution partners.
Growth for the REALITY platform is currently prioritized around content portfolio expansion and platform functionality rather than rapid scaling, pending the broader deployment of 5G infrastructure.
Efforts to stabilize AFTERLOST – Shoumetsu Toshi are focused on balancing the retention of the existing player base with the acquisition of new fans.