Updated Mar 17, 2026 by CyberAgent
The company generated 115.6 billion yen in net sales for 1Q FY2020, meeting approximately 25% of its 465 billion yen full-year revenue target.
Operating and ordinary income both reached 7.7 billion yen, tracking toward the annual target range of 28 billion to 32 billion yen.
Profit attributable to owners of the parent was 1.4 billion yen, representing 15% to 18% of the projected 8 billion to 10 billion yen annual goal.
The Abema media platform reached 48 million total downloads by the end of December 2019, supported by growth in weekly active users across news, sports, and original reality programming.
Gaming segment momentum was driven by established titles including Granblue Fantasy, BanG Dream! Girls Band Party, and the third anniversary of Princess Connect! Re:Dive.
The media business is shifting toward a diversified revenue model that balances advertising and subscription income with peripheral services like the WinTicket betting platform to accelerate profitability.
The company generated 115.6 billion yen in net sales for 1Q FY2020, meeting approximately 25% of its 465 billion yen full-year revenue target.
Operating and ordinary income both reached 7.7 billion yen, tracking toward the annual target range of 28 billion to 32 billion yen.
Profit attributable to owners of the parent was 1.4 billion yen, representing 15% to 18% of the projected 8 billion to 10 billion yen annual goal.
The Abema media platform reached 48 million total downloads by the end of December 2019, supported by growth in weekly active users across news, sports, and original reality programming.
Gaming segment momentum was driven by established titles including Granblue Fantasy, BanG Dream! Girls Band Party, and the third anniversary of Princess Connect! Re:Dive.
The media business is shifting toward a diversified revenue model that balances advertising and subscription income with peripheral services like the WinTicket betting platform to accelerate profitability.