Updated Mar 17, 2026 by CyberAgent
CyberAgent’s consolidated sales grew 26.6% year-over-year to 163.4 billion yen in 2Q FY2021, with operating profit doubling to 25.8 billion yen.
The Game business reached record quarterly sales of 63.9 billion yen, driven primarily by the launch of 'Uma Musume Pretty Derby,' which surpassed five million downloads in 45 days.
Due to strong gaming performance, CyberAgent raised its full-year sales forecast to 600 billion yen and nearly doubled its projected operating profit range.
The media segment, anchored by ABEMA, saw sales grow 1.4 times year-over-year to 19.8 billion yen, despite recording an operating loss of 3.4 billion yen.
WINTICKET online betting transaction volume surged 9.1 times year-over-year to 31.9 billion yen, providing a critical revenue stream outside of traditional advertising.
ABEMA maintained approximately 12 million weekly active users while the company initiated a UI redesign to better integrate linear and on-demand content.
CyberAgent’s consolidated sales grew 26.6% year-over-year to 163.4 billion yen in 2Q FY2021, with operating profit doubling to 25.8 billion yen.
The Game business reached record quarterly sales of 63.9 billion yen, driven primarily by the launch of 'Uma Musume Pretty Derby,' which surpassed five million downloads in 45 days.
Due to strong gaming performance, CyberAgent raised its full-year sales forecast to 600 billion yen and nearly doubled its projected operating profit range.
The media segment, anchored by ABEMA, saw sales grow 1.4 times year-over-year to 19.8 billion yen, despite recording an operating loss of 3.4 billion yen.
WINTICKET online betting transaction volume surged 9.1 times year-over-year to 31.9 billion yen, providing a critical revenue stream outside of traditional advertising.
ABEMA maintained approximately 12 million weekly active users while the company initiated a UI redesign to better integrate linear and on-demand content.