Updated Mar 17, 2026 by CyberAgent
CyberAgent achieved record-high Q2 FY2020 consolidated sales of 129.1 billion yen and a 45.3% year-over-year increase in operating profit to 12.4 billion yen.
The Game Business drove performance with 44.8 billion yen in revenue, bolstered by anniversary events for Granblue Fantasy and the successful launch of KonoSuba: Fantastic Days.
By the end of the first half of FY2020, CyberAgent had already achieved 63% to 72% of its full-year profit targets.
The ABEMA streaming platform reached 52 million downloads and 676,000 premium subscribers, with management targeting one million subscribers by the end of the calendar year.
The media segment narrowed its operating loss to 4.2 billion yen as sales grew nearly 19%, supported by a doubling of WinTicket betting transaction volumes to 3.5 billion yen.
Management maintains a cautious outlook for the remainder of the year due to expected declines in advertising demand caused by the COVID-19 pandemic.
CyberAgent achieved record-high Q2 FY2020 consolidated sales of 129.1 billion yen and a 45.3% year-over-year increase in operating profit to 12.4 billion yen.
The Game Business drove performance with 44.8 billion yen in revenue, bolstered by anniversary events for Granblue Fantasy and the successful launch of KonoSuba: Fantastic Days.
By the end of the first half of FY2020, CyberAgent had already achieved 63% to 72% of its full-year profit targets.
The ABEMA streaming platform reached 52 million downloads and 676,000 premium subscribers, with management targeting one million subscribers by the end of the calendar year.
The media segment narrowed its operating loss to 4.2 billion yen as sales grew nearly 19%, supported by a doubling of WinTicket betting transaction volumes to 3.5 billion yen.
Management maintains a cautious outlook for the remainder of the year due to expected declines in advertising demand caused by the COVID-19 pandemic.