Updated Mar 23, 2026 by CyberAgent
CyberAgent reported a 5.6% YoY revenue increase to ¥203.8 billion and a 32.1% rise in operating profit to ¥8.3 billion for 1Q FY2025.
The Game segment underperformed, recording a 15.1% YoY revenue decline to ¥38.2 billion and a 4.1% drop in operating profit due to a slower release cadence.
Growth was primarily driven by the Media & IP segment, which saw a 10.5% sales increase to ¥55.6 billion, and the Internet Advertising segment, which grew 11.8% to ¥117.7 billion.
The company is pivoting to an integrated Media & IP strategy, utilizing ABEMA and new production units like CA Soa Inc. to develop global intellectual property.
CyberAgent plans to bolster its gaming portfolio with a pipeline of over six new titles in FY2025, including several international releases.
Operating margins improved to 4.1% from 3.3% in the previous year, supported by a 32% increase in operating income and a strong cash position of ¥205.6 billion.
CyberAgent reported a 5.6% YoY revenue increase to ¥203.8 billion and a 32.1% rise in operating profit to ¥8.3 billion for 1Q FY2025.
The Game segment underperformed, recording a 15.1% YoY revenue decline to ¥38.2 billion and a 4.1% drop in operating profit due to a slower release cadence.
Growth was primarily driven by the Media & IP segment, which saw a 10.5% sales increase to ¥55.6 billion, and the Internet Advertising segment, which grew 11.8% to ¥117.7 billion.
The company is pivoting to an integrated Media & IP strategy, utilizing ABEMA and new production units like CA Soa Inc. to develop global intellectual property.
CyberAgent plans to bolster its gaming portfolio with a pipeline of over six new titles in FY2025, including several international releases.
Operating margins improved to 4.1% from 3.3% in the previous year, supported by a 32% increase in operating income and a strong cash position of ¥205.6 billion.