Updated Mar 17, 2026 by GREE
GREE, Inc. reported record fiscal year 2012 results with ¥158.2 billion in net sales and ¥48 billion in net profit, marking triple-digit year-over-year growth.
Fourth-quarter revenue declined sequentially due to a lack of major IP releases and the removal of 'comp-gacha' monetization mechanics to comply with industry standards.
The company forecasts continued growth for fiscal year 2013, projecting net sales to reach as high as ¥205 billion.
Strategic expansion plans include a unified platform launch across 169 countries and the integration of Funzio to diversify the smartphone gaming portfolio beyond card battle games.
Product development is shifting toward high-profile franchise collaborations, including Naruto and Bleach, supported by a dual-revenue model of in-game purchases and advertising.
Operational safety measures include a 24/7 monitoring system staffed by 450 personnel and a CEO-led security committee to manage content moderation and age-based restrictions.
GREE, Inc. reported record fiscal year 2012 results with ¥158.2 billion in net sales and ¥48 billion in net profit, marking triple-digit year-over-year growth.
Fourth-quarter revenue declined sequentially due to a lack of major IP releases and the removal of 'comp-gacha' monetization mechanics to comply with industry standards.
The company forecasts continued growth for fiscal year 2013, projecting net sales to reach as high as ¥205 billion.
Strategic expansion plans include a unified platform launch across 169 countries and the integration of Funzio to diversify the smartphone gaming portfolio beyond card battle games.
Product development is shifting toward high-profile franchise collaborations, including Naruto and Bleach, supported by a dual-revenue model of in-game purchases and advertising.
Operational safety measures include a 24/7 monitoring system staffed by 450 personnel and a CEO-led security committee to manage content moderation and age-based restrictions.