Updated Mar 17, 2026 by PlayWay
The Xbox One version of Car Mechanic Simulator generated over 650,000 USD in gross revenue and 23,000 digital downloads within its first 72 hours of release in June 2019.
Initial physical retail demand exceeded supply, as 1,500 activations were recorded shortly after launch, prompting PlayWay to authorize additional production runs beyond the initial 70,000-unit batch.
PlayWay retains exclusive digital publishing rights for the base game and all future downloadable content, while Koch Media GMBH manages the physical retail distribution.
The commercial success of the console launch has prompted PlayWay to accelerate development schedules for other PC-to-console ports to expand its internal publishing portfolio.
Future strategy for the title focuses on long-term support, including the release of localized language patches and a steady stream of DLC, mirroring the model used for the PC version.
While PlayStation 4 sales data was unavailable at the time of the report, management anticipated higher reach on that platform compared to Xbox One due to a larger hardware install base.
The Xbox One version of Car Mechanic Simulator generated over 650,000 USD in gross revenue and 23,000 digital downloads within its first 72 hours of release in June 2019.
Initial physical retail demand exceeded supply, as 1,500 activations were recorded shortly after launch, prompting PlayWay to authorize additional production runs beyond the initial 70,000-unit batch.
PlayWay retains exclusive digital publishing rights for the base game and all future downloadable content, while Koch Media GMBH manages the physical retail distribution.
The commercial success of the console launch has prompted PlayWay to accelerate development schedules for other PC-to-console ports to expand its internal publishing portfolio.
Future strategy for the title focuses on long-term support, including the release of localized language patches and a steady stream of DLC, mirroring the model used for the PC version.
While PlayStation 4 sales data was unavailable at the time of the report, management anticipated higher reach on that platform compared to Xbox One due to a larger hardware install base.