Updated Mar 17, 2026 by Nacon
Nacon reported Q3 2020/21 sales of 48.7 million euros, a 20.3% year-over-year increase, bringing cumulative nine-month revenue to 135.3 million euros.
The accessories segment was the primary growth driver, surging 58.7% to 32.5 million euros behind strong performance from RIG headsets and licensed controllers.
Despite a 20% decline in new game releases, the company’s back catalogue grew by 216%, with digital channels now accounting for 74.4% of total quarterly game revenue.
Nacon projects full-year sales at the top end of its 160-170 million euro target range with an 18% current operating margin.
The company will forgo dividend payments for the current fiscal year to prioritize funding for game development and studio acquisitions, including the purchase of Big Ant.
Long-term growth strategy includes expanding into next-generation console titles and targeting 180-200 million euros in sales for the 2022/23 financial year.
Nacon reported Q3 2020/21 sales of 48.7 million euros, a 20.3% year-over-year increase, bringing cumulative nine-month revenue to 135.3 million euros.
The accessories segment was the primary growth driver, surging 58.7% to 32.5 million euros behind strong performance from RIG headsets and licensed controllers.
Despite a 20% decline in new game releases, the company’s back catalogue grew by 216%, with digital channels now accounting for 74.4% of total quarterly game revenue.
Nacon projects full-year sales at the top end of its 160-170 million euro target range with an 18% current operating margin.
The company will forgo dividend payments for the current fiscal year to prioritize funding for game development and studio acquisitions, including the purchase of Big Ant.
Long-term growth strategy includes expanding into next-generation console titles and targeting 180-200 million euros in sales for the 2022/23 financial year.