Updated Mar 23, 2026 by Nacon
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3% year-over-year increase, bringing cumulative nine-month sales to €135.3 million.
Growth was driven by a 58.7% surge in accessories revenue to €32.5 million and a 216% increase in back-catalogue sales to €6.9 million.
New game sales declined 19.7% to €13.8 million during the quarter, reflecting a light release schedule of only two titles.
The company confirmed its annual fiscal target of €160–170 million in sales with an 18% operating margin, while maintaining a long-term 2022/23 goal of €180–200 million in sales.
Nacon acquired Australian studio Big Ant to bolster its sports-game portfolio and will forgo a dividend payment to prioritize capital for acquisitions and development.
Digital sales accounted for 74.4% of game revenue, with management expecting continued momentum from the RIG headset line and upcoming releases like Werewolf: The Apocalypse – Earthblood.
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3% year-over-year increase, bringing cumulative nine-month sales to €135.3 million.
Growth was driven by a 58.7% surge in accessories revenue to €32.5 million and a 216% increase in back-catalogue sales to €6.9 million.
New game sales declined 19.7% to €13.8 million during the quarter, reflecting a light release schedule of only two titles.
The company confirmed its annual fiscal target of €160–170 million in sales with an 18% operating margin, while maintaining a long-term 2022/23 goal of €180–200 million in sales.
Nacon acquired Australian studio Big Ant to bolster its sports-game portfolio and will forgo a dividend payment to prioritize capital for acquisitions and development.
Digital sales accounted for 74.4% of game revenue, with management expecting continued momentum from the RIG headset line and upcoming releases like Werewolf: The Apocalypse – Earthblood.