Updated Mar 17, 2026 by KLab
KLab Inc. reported a 4.0% year-over-year revenue increase to 16.57 billion yen for the first nine months of 2015, driven almost entirely by its game business segment.
Operating income grew by 20.1% to 2.27 billion yen, though net income declined 27.6% to 934 million yen due to foreign exchange losses and higher income taxes.
The company's financial performance was anchored by the sustained popularity of 'Love Live! School Idol Festival' and the successful July 2015 launch of 'BLEACH Brave Souls,' which reached the top ten in App Store sales.
Selling, general, and administrative expenses rose by 25.3% as the company increased advertising investment to support new title launches.
The company maintains a strong balance sheet with an equity ratio of 72.8% and total assets of 13.76 billion yen.
Full-year 2015 forecasts project total revenue of 21.57 billion yen and a net income of 759 million yen.
KLab Inc. reported a 4.0% year-over-year revenue increase to 16.57 billion yen for the first nine months of 2015, driven almost entirely by its game business segment.
Operating income grew by 20.1% to 2.27 billion yen, though net income declined 27.6% to 934 million yen due to foreign exchange losses and higher income taxes.
The company's financial performance was anchored by the sustained popularity of 'Love Live! School Idol Festival' and the successful July 2015 launch of 'BLEACH Brave Souls,' which reached the top ten in App Store sales.
Selling, general, and administrative expenses rose by 25.3% as the company increased advertising investment to support new title launches.
The company maintains a strong balance sheet with an equity ratio of 72.8% and total assets of 13.76 billion yen.
Full-year 2015 forecasts project total revenue of 21.57 billion yen and a net income of 759 million yen.