Updated Mar 17, 2026 by KLab
KLab Inc. reported 12.5 billion yen in revenue for the first nine months of 2022, a 33.1% decline compared to the 18.7 billion yen recorded in the same period of 2021.
Operating losses narrowed to 570 million yen from 729 million yen in the prior year, while net loss attributable to owners of the parent improved to 307 million yen from 1.7 billion yen.
The company achieved a positive ordinary income of 195 million yen, a significant recovery from an 850 million yen loss in 2021, largely driven by 628 million yen in foreign exchange gains.
The Game Business remains the primary revenue driver, contributing 12.1 billion yen of the total 12.5 billion yen revenue generated between January 1 and September 30, 2022.
Adoption of the new Accounting Standard for Revenue Recognition regarding in-game currency and licenses resulted in a 65 million yen decrease in reported revenue for the period.
Total assets increased to 20.4 billion yen by September 30, 2022, up from 18.7 billion yen at the end of 2021, primarily due to higher cash and deposit holdings.
KLab Inc. has declined to provide consolidated performance forecasts for the remainder of the fiscal year, citing the inherent volatility of the mobile gaming market.
KLab Inc. reported 12.5 billion yen in revenue for the first nine months of 2022, a 33.1% decline compared to the 18.7 billion yen recorded in the same period of 2021.
Operating losses narrowed to 570 million yen from 729 million yen in the prior year, while net loss attributable to owners of the parent improved to 307 million yen from 1.7 billion yen.
The company achieved a positive ordinary income of 195 million yen, a significant recovery from an 850 million yen loss in 2021, largely driven by 628 million yen in foreign exchange gains.
The Game Business remains the primary revenue driver, contributing 12.1 billion yen of the total 12.5 billion yen revenue generated between January 1 and September 30, 2022.
Adoption of the new Accounting Standard for Revenue Recognition regarding in-game currency and licenses resulted in a 65 million yen decrease in reported revenue for the period.
Total assets increased to 20.4 billion yen by September 30, 2022, up from 18.7 billion yen at the end of 2021, primarily due to higher cash and deposit holdings.
KLab Inc. has declined to provide consolidated performance forecasts for the remainder of the fiscal year, citing the inherent volatility of the mobile gaming market.