Updated Mar 17, 2026 by Kakao Games
Kakao Games reported a 25.9% year-over-year decline in annual revenue to 465 billion KRW, resulting in an annual operating loss of 39.6 billion KRW and a net loss of 143 billion KRW.
The fourth quarter saw a net loss of 110.6 billion KRW, largely driven by the recognition of impairment losses on intangible assets.
Mobile gaming revenue dropped 38.7% year-over-year in the fourth quarter, primarily due to a lack of new content and major updates.
Despite a 31.6% annual growth in the PC gaming segment, it suffered a 29.8% sequential decline in the fourth quarter as the high-base effect from PlayerUnknown’s Battlegrounds collaborations faded.
The company reduced annual operating expenses by 17% through labor restructuring and selective marketing, but these cost-cutting measures failed to offset the broader revenue downturn.
Total assets on the consolidated balance sheet decreased from 3.17 trillion KRW at the end of 2024 to 2.68 trillion KRW by the end of 2025.
Kakao Games reported a 25.9% year-over-year decline in annual revenue to 465 billion KRW, resulting in an annual operating loss of 39.6 billion KRW and a net loss of 143 billion KRW.
The fourth quarter saw a net loss of 110.6 billion KRW, largely driven by the recognition of impairment losses on intangible assets.
Mobile gaming revenue dropped 38.7% year-over-year in the fourth quarter, primarily due to a lack of new content and major updates.
Despite a 31.6% annual growth in the PC gaming segment, it suffered a 29.8% sequential decline in the fourth quarter as the high-base effect from PlayerUnknown’s Battlegrounds collaborations faded.
The company reduced annual operating expenses by 17% through labor restructuring and selective marketing, but these cost-cutting measures failed to offset the broader revenue downturn.
Total assets on the consolidated balance sheet decreased from 3.17 trillion KRW at the end of 2024 to 2.68 trillion KRW by the end of 2025.