Updated Mar 17, 2026 by Kakao Games
Kakao Games reported a Q1 2025 revenue of 122.9 billion KRW, a 31.1% year-over-year decline that resulted in an operating loss of 12.4 billion KRW and a net loss of 33.4 billion KRW.
The mobile gaming segment drove the downturn with a 41% year-over-year revenue drop to 96.1 billion KRW, attributed to a lack of new releases and the aging of existing titles.
PC gaming revenue grew 72% year-over-year to 26.8 billion KRW, bolstered by strong performance from Battlegrounds and deferred revenue recognition from Path of Exile.
Operating expenses remained high at 135.3 billion KRW, as a 52.3% year-over-year surge in marketing costs for upcoming global titles offset savings from lower mobile commissions.
The company's cash and cash equivalents decreased to 551.6 billion KRW out of 3.16 trillion KRW in total assets.
Despite the ongoing deficit, the net loss narrowed compared to Q4 2024, which had been negatively impacted by one-time intangible asset impairment losses.
Kakao Games reported a Q1 2025 revenue of 122.9 billion KRW, a 31.1% year-over-year decline that resulted in an operating loss of 12.4 billion KRW and a net loss of 33.4 billion KRW.
The mobile gaming segment drove the downturn with a 41% year-over-year revenue drop to 96.1 billion KRW, attributed to a lack of new releases and the aging of existing titles.
PC gaming revenue grew 72% year-over-year to 26.8 billion KRW, bolstered by strong performance from Battlegrounds and deferred revenue recognition from Path of Exile.
Operating expenses remained high at 135.3 billion KRW, as a 52.3% year-over-year surge in marketing costs for upcoming global titles offset savings from lower mobile commissions.
The company's cash and cash equivalents decreased to 551.6 billion KRW out of 3.16 trillion KRW in total assets.
Despite the ongoing deficit, the net loss narrowed compared to Q4 2024, which had been negatively impacted by one-time intangible asset impairment losses.