BANDAI NAMCO's core strategy is the "IP Axis Strategy," which aims to maximize intellectual property value by delivering products and services at optimal times and in optimal business fields. This strategy is considered the primary driver of the Group's growth.
02
The company is in the final year of its Mid-term Plan (launched April 2015), with a vision of "NEXT STAGE—Empower, Gain Momentum, Accelerate Evolution," and plans to launch a new Mid-term Plan in April 2018.
03
DRAGON BALL is a key IP, generating ¥61.1 billion in net sales for the Group in FY2017.3, representing 9.9% of consolidated net sales. Initiatives for DRAGON BALL are accelerating globally, particularly in Europe and the Americas.
04
BANDAI NAMCO is actively investing in VR entertainment, having opened VR ZONE SHINJUKU in July 2017 to commercialize VR experiences and plans to open multiple VR facilities in Japan and overseas.
05
The Group's net cash from operating activities increased to ¥60,861 million in FY2017.3 (from ¥48,489 million in the previous fiscal year), driven by profit before income taxes and depreciation/amortization.
06
Net cash used in investing activities decreased by 44.4% year-on-year to ¥13,017 million, primarily due to reduced purchases of property, plant, and equipment and intangible assets.
07
The Toys and Hobby SBU is expanding its product lineup for adults and focusing on the Asian market, particularly mainland China, with products like Gundam plastic models and local IP.
Insights
01
BANDAI NAMCO's core strategy is the "IP Axis Strategy," which aims to maximize intellectual property value by delivering products and services at optimal times and in optimal business fields. This strategy is considered the primary driver of the Group's growth.
02
The company is in the final year of its Mid-term Plan (launched April 2015), with a vision of "NEXT STAGE—Empower, Gain Momentum, Accelerate Evolution," and plans to launch a new Mid-term Plan in April 2018.
03
DRAGON BALL is a key IP, generating ¥61.1 billion in net sales for the Group in FY2017.3, representing 9.9% of consolidated net sales. Initiatives for DRAGON BALL are accelerating globally, particularly in Europe and the Americas.
04
BANDAI NAMCO is actively investing in VR entertainment, having opened VR ZONE SHINJUKU in July 2017 to commercialize VR experiences and plans to open multiple VR facilities in Japan and overseas.
05
The Group's net cash from operating activities increased to ¥60,861 million in FY2017.3 (from ¥48,489 million in the previous fiscal year), driven by profit before income taxes and depreciation/amortization.
06
Net cash used in investing activities decreased by 44.4% year-on-year to ¥13,017 million, primarily due to reduced purchases of property, plant, and equipment and intangible assets.
07
The Toys and Hobby SBU is expanding its product lineup for adults and focusing on the Asian market, particularly mainland China, with products like Gundam plastic models and local IP.