Updated Mar 17, 2026 by AEVI
Approximately 68% of all game sales are projected to transition to virtual stores or server-based platforms, effectively phasing out physical distribution.
Immersive virtual reality is identified as the primary technological driver for the industry through the 2020-25 period.
Network latency is a critical barrier for 53% of moderately hardcore gamers, necessitating a shift toward high-bandwidth, low-latency infrastructure to support immersive content.
Future revenue models will diversify into a mix of periodic free expansions, low-cost add-ons, monthly subscriptions, micro-transactions, and ad-supported versions.
Despite technological shifts, core gaming genres, narrative settings, and player motivations are expected to remain stable over the coming decade.
The home environment will remain the primary venue for gaming, though it will be increasingly supplemented by mobile and cloud-based access points.
Approximately 68% of all game sales are projected to transition to virtual stores or server-based platforms, effectively phasing out physical distribution.
Immersive virtual reality is identified as the primary technological driver for the industry through the 2020-25 period.
Network latency is a critical barrier for 53% of moderately hardcore gamers, necessitating a shift toward high-bandwidth, low-latency infrastructure to support immersive content.
Future revenue models will diversify into a mix of periodic free expansions, low-cost add-ons, monthly subscriptions, micro-transactions, and ad-supported versions.
Despite technological shifts, core gaming genres, narrative settings, and player motivations are expected to remain stable over the coming decade.
The home environment will remain the primary venue for gaming, though it will be increasingly supplemented by mobile and cloud-based access points.