Updated Mar 17, 2026 by RGDA – Romanian Game Developers Association
The Romanian video game industry has nearly tripled its turnover in the last decade, growing from approximately €119 million in 2015 to over €340 million in 2024.
The sector’s workforce has expanded at an annual rate of 12%, with total headcount projected to reach 343,160 employees by 2024.
Market dominance is held by major multinational publishers like Electronic Arts in Bucharest and Ubisoft in Cluj-Napoca, while mid-size studios such as Amber, Green Horse Games, and Playtika contribute between 5% and 15% of total earnings.
Industry efficiency has improved alongside growth, with productivity—measured as turnover per employee—increasing by 7.4% over the ten-year period.
The number of active development studios in Romania has increased by 70% since 2015, with operations clustering in major hubs like Bucharest, Cluj-Napoca, Iași, and Brașov.
Service-oriented companies and international providers account for 51.5% of the market, highlighting the country's deep integration into the global video game supply chain through outsourcing and collaboration.
The Romanian video game industry has nearly tripled its turnover in the last decade, growing from approximately €119 million in 2015 to over €340 million in 2024.
The sector’s workforce has expanded at an annual rate of 12%, with total headcount projected to reach 343,160 employees by 2024.
Market dominance is held by major multinational publishers like Electronic Arts in Bucharest and Ubisoft in Cluj-Napoca, while mid-size studios such as Amber, Green Horse Games, and Playtika contribute between 5% and 15% of total earnings.
Industry efficiency has improved alongside growth, with productivity—measured as turnover per employee—increasing by 7.4% over the ten-year period.
The number of active development studios in Romania has increased by 70% since 2015, with operations clustering in major hubs like Bucharest, Cluj-Napoca, Iași, and Brașov.
Service-oriented companies and international providers account for 51.5% of the market, highlighting the country's deep integration into the global video game supply chain through outsourcing and collaboration.