1 free read left. Create a free account for unlimited reading + AI research.
Create free accountFinancial report
GungHo Online Entertainment
GungHo Online Entertainment’s fiscal year-end report for 2016 outlines a strategic pivot from a Japan-centric development model toward a global distribution strategy. Faced with a maturing and stabilizing domestic smartphone game market, the company is prioritizing the creation of new intellectual properties designed for international audiences, the diversification of its portfolio through partner publishing, and the continued maximization of existing core assets.
A central component of this global shift is the launch of the survival action game LET IT DIE for the PlayStation 4. The title, which emphasizes a fusion of online game expansion with console-quality graphics and controls, achieved one million downloads in North America and Europe within 26 days of its December 2016 release. This success serves as a proof-of-concept for the company’s new focus on the worldwide free-to-play console market. Additionally, the company expanded its mobile offerings with the November 2016 release of SEVENTH REBIRTH.
Financial performance for the full year 2016 reflected a decline compared to the previous year, with annual sales reaching 112.4 billion JPY and operating profit at 46.0 billion JPY. This downturn is attributed to the gradual sales decrease of the company’s flagship title, Puzzle & Dragons. Despite this, the company maintains a stable revenue base by leveraging the Puzzle & Dragons brand through multi-media initiatives, including a television cartoon, physical toys, and the Puzzle & Dragons Radar app.
Looking forward, the company intends to stabilize its financial trajectory by strengthening its newly released titles and continuing to cultivate its existing portfolio. The strategy for 2017 centers on aggressive global expansion, the integration of partner-published titles to diversify genres, and the ongoing development of new, universally designed content to capture broader international market share.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
GungHo Online Entertainment · 2026
GungHo Online Entertainment · 2026
Deconstructor of Fun · 2026