Updated Mar 17, 2026 by Drake Star Partners
Financial · June 1, 2024
Published by Drake Star Partners
The second quarter of 2024 marked a pronounced resurgence in global gaming activity, driven by a surge in merger‑and‑acquisition activity and a revitalized indie and AA publishing landscape. Fifty‑two deals were announced, collectively valued at $3.5 billion, representing the strongest quarterly M&A performance since the third quarter of 2023. The most consequential transaction was EQT’s $2.8 billion acquisition of Keywords, underscoring the appetite of private‑equity and strategic investors such as Infinite Reality and Voodoo for high‑growth assets. Parallel to the consolidation trend, the indie and AA segment displayed robust expansion, with smaller publishers achieving double‑digit year‑to‑date revenue growth. Devolver Digital, Team 17 and tinyBuild each posted notable gains, while hardware and platform partners Logitech and KRAFTON recorded increases of 54.9 % and 53.7 % respectively. This rebound reflects heightened consumer demand for diversified experiences and the effectiveness of lean development models in capturing market share. Conversely, legacy publishers continued to confront headwinds, including declining engagement on older franchises and the pressure to adapt to evolving monetisation models. Their performance lagged behind the rapid growth observed among newer, agile studios, highlighting a sectoral shift toward innovative, lower‑cost production pipelines. Overall, the quarter illustrates a dual dynamic of intensified capital inflows and a competitive rebalancing that favours nimble developers. The data suggest that sustained investment and strategic acquisitions will likely shape the industry’s trajectory, while legacy entities must accelerate transformation to remain viable in an increasingly fragmented and fast‑moving market.
GLOBAL GAMING REPORT Q2 2024 | LOS ANGELES | SAN FRANCISCO | NEW YORK | LONDON | | --- | --- | --- | --- | | PARIS | MUNICH | BERLIN | DUBAI | DRAKE STAR
PROVEN TRACK RECORD IN GAMING M&A AND GROWTH FINANCING ADVISORY MICHAEL METZGER Managing Partner Linkedin - Free social media icons Managing Partner Los Angeles [email protected] JULIAN RIEDLBAUER Linkedin - Free social media icons MOHIT PAREEK Partner Principal Linkedin - Free social media icons Partner Principal Berlin Los Angeles [email protected] [email protected] SINGULARI GAME tastypill Videndum spiketrap animoca ECHTRA CIRCUS SALE OF WILDWORKS RANDS FIREFLY COINDOZERMERGE SALE TO LIGHTSTREAM SALE TO SALE TO EQUITY SALE Kimmboms SALE TO SALE TO ZOO AZUR RRapi.stream reddit Nazara Asset Managers DEVOLVER zynga LNAO OBAL MONUMENTAL AMES Xsolla Hedge Funds * * FreshPlanet Q * * chillingo EGRMEN S Q C astragon CODEMASTERS photon elgato InnoGames ATRMUP GUS BLAST SALE TO DIRT GRID] EQUITY SALE SALE TO EQUITY SALE SALE TO PRIVATE PLACEMENT SALE TO CORSAIR MO VEKSTFONDEN Sskillz GAMELOFT OMNES CREANDUM SLIGHTLYMAD 2 Mobile Games Video Game / Content Streaming MAKI.VCDRE C * O0 * * E * C LIGHTSTREAM HEARSTCOrporatiON Power Rangers OUYA SALE TO GAMES JUMPSTART BulkyPix GAME AD NET SALE TO SALE TO SALE TO SALE TO SALE TO SALE TO SALE TO Gamepot SALE TO CS an imca √RAZER AKAPrivate Equity STROER CREATIVE SOLUTIONS GameReview and Advertising AAA Game Developer Mobile / Online Gaming SONY Mobile / Console Games Topgole ND C 9* Transactions executed by current Drake Star Partners employees while employed at other firms O 2
• Gaming M&A and public market deals continued to gain momentum in Q2'24. EGT Gaming M&A and public market deals continued to gain momentum in Q2 ’24 . Keywords 15 • With 52 announced M&A deals and $3. 5B in disclosed deal value, Q2 is the 3<sup>rd</sup> straight quarter of continued STUDIOS 52 increase in deal activity that bottomed out in Q3 ’23 (33 deals). Private equity firm EQT announced the acquisition Tencent of Keywords for $2. 8B, the largest gaming deal of the year so far. Notable strategic buyers were Infinite Reality, Miniclip / Tencent, Nintendo and Tripledot. INFINITE MINICLIP • Private financings seem to be stabilizing with 181 deals in Q2'24, staying flat compared to Q1 (193 deals). Most REALITY Private financings seem to be stabilizing with 181 deals in Q2 ’24 , staying flat compared to Q1 (193 deals). Most capital went into blockchain gaming, accounting for 40% of total deals and 45% of disclosed deal value. Zentry Nintendo • raised the largest round ( 140M) in the quarter, followed by Spyke (50 M) and k-ID ($50 M). tripledot Investment dollars continue to be mostly focused on early-stage companies (94 % of total deals). Asia led with 181 five of the largest financings, followed by three in Europe/UK, and one each in Turkey and the U. S. Very little VC SPYKE money went to gaming studios. Bitkraft was the most active VC, followed by A16 Z, Play Ventures and vgames. ZENTRY • While Konami, Logitech and Krafton are the top performers over the last 18 months in the Drake Star Gaming CID BITKRAFT Index, the broader market of gaming stocks has not recovered yet.
ey went to gaming studios. Bitkraft was the most active VC, followed by A16 Z, Play Ventures and vgames. ZENTRY • While Konami, Logitech and Krafton are the top performers over the last 18 months in the Drake Star Gaming CID BITKRAFT Index, the broader market of gaming stocks has not recovered yet. The leading listed indie / AA game developers / publishers have seen a significant rebound this year. Embracer announced its plan to restructure its business into 3 separate listed public companies. GameStop raised ~3 .1 B in equity and Embracer, Take Two and MTG andreessen. PL raised ~1 .7 B in debt. horowitz AY VENTURES • We anticipate that M&A activity will continue2024 Outlook vgames buoyed by the broader recovery of the public to strengthen throughout the remainder of this year and into 2025, KONAMI $3.5B gaming company market. • buoyed by the broader recovery of the public gaming company market. While we expect big players such as Tencent, Take-Two and Playtika to be active buyers, volume of mid to small logitech KRAFTON $4.8B sized deals will likely continue to increase. As predicted, PE firms have been the top buyers so far in 2024 (CVC /Jagex, EQT/ Keywords), and we will likely see more acquisitions / take-private deal by PE firms. With limited mid / later stage financings available, we expect some gaming companies to opt for earlier exits. Following the GameStop EMBRACER Voodoo/BeReal deal, other gaming companies are likely to diversify in adjacent segments by acquiring mobile GROUP $0.8B app companies. • For financings, AI, mixed reality, platform and tools continue to be hot segments. T2 MTO
ing companies to opt for earlier exits. Following the GameStop EMBRACER Voodoo/BeReal deal, other gaming companies are likely to diversify in adjacent segments by acquiring mobile GROUP $0.8B app companies. • For financings, AI, mixed reality, platform and tools continue to be hot segments. T2 MTO M&A PP Public Markets • Following the highly successful IPO of Shift Up in Korea, we anticipate that several IPO ready companies such TAKE-CTIVE as Appsflyer, Discord and EPIC starting to plan for a listing in the quarter to come. Note: Public Markets include IPOs, SPACs, and Public Financings Following the highly successful IPO of Shift Up in Korea, we anticipate that several IPO ready companies such Voodoo BeReal. Source:CapIQ, Pitchbook & DSP Research Note: Deal count includes announced and / or closed M&A, private placement, IPOs, SPACs, and public financing deals 3 Drake Star did not act as financial advisor on transactions listed on this page
• Swedish private equity firm EQT and the game development services provider Keywords reached an agreement on an acquisition valued at Keywords IEGT Swedish private equity firm EQT and the game development services provider Keywords reached an agreement on an acquisition valued at STUDIOS M&A $2.8B with the goal of accelerating Keywords’ growth through both organic as well as accretive M&A strategy Voodoo BeReal. M&A • French mobile game developer Voodoo furthered its diversification into consumer apps by acquiring the social media app BeReal for $542M* DRL with the aim of investing additional resources and capitalizing on synergies to help the app grow • Infinite Reality acquired Drone Racing League for $25oM and Action Face, a digital avatar creation tool, for an undisclosed sum to bolster its action INFINITE Infinite Reality acquired Drone Racing League for $250M and Action Face, a digital avatar creation tool, for an undisclosed sum to bolster its face portfolio of brands aimed at facilitating immersive experiences • Nintendo acquired Shiver Entertainment, the studio responsible for the Switch ports of Hogwarts Legacy and Mortal Kombat 1, from Embracer, SHIVER Nintendo strengthening its development resources Tencent • Miniclip, a subsidiary of Tencent, acquired the game developer Futurlab, known for the PC and console game PowerWash Simulator DA MINICLIP • CyberAgent acquired the content producer NitroPlus, known for the popular card video game Touken Ranbu, for $106M with the goal of growing nitro+ CyberAgent its IP-based business group
The first quarter of 2024 marked a pronounced revival in the gaming industry’s investment climate, underscoring a dual narrative of heightened deal activity and divergent financial performance across sub‑segments. Forty‑seven announced mergers and acquisitions generated $2.4 billion in disclosed value, while private‑equity financing matched that amount across 188 transactions, with early‑stage rounds remaining predominant. Notably, blockchain‑focused early‑stage deals accounted for 40 % of total deal volume, reflecting growing confidence in decentralized gaming models. Flagship transactions such as CVC and Haveli’s $1.1 billion acquisition of Jagex and Take‑Two’s $460 million purchase highlighted the scale of capital flowing into established IP owners. A comparative analysis of valuation multiples and revenue trajectories revealed a stark split between hardware‑platform and ad‑tech firms versus traditional game publishers. Companies like NVIDIA (EV/EBITDA≈36×, revenue $2.2 bn) and Applovin (EV/EBITDA≈7.8×, revenue $22.8 bn) posted double‑digit revenue growth and commanded premium multiples, whereas publishers such as Roblox, Skillz, and Atari experienced revenue declines, losses, and modest valuations. Exceptional upside emerged for firms like Wemade (+140 %) and Konami (+79 %), while Embracer suffered a steep 54 % contraction. Overall, the data suggest that capital is increasingly gravitating toward technology‑enabled and blockchain‑centric ventures, while legacy publishing entities confront earnings pressure and lower market confidence. The quarter’s dynamics point to a reshaping of the industry’s investment landscape, with future growth likely tied to the ability of traditional publishers to adapt to evolving platform and monetisation models.
The global gaming industry experienced a significant resurgence in deal activity during the third quarter of 2024, characterized by a 70% year-over-year increase in merger and acquisition volume. With 56 announced deals totaling $2.5 billion in disclosed value, the market demonstrated a clear shift toward consolidation, headlined by Playtika’s $1.95 billion acquisition of SuperPlay. Private financing also showed resilience, reaching $1.18 billion across 181 deals. While growth-stage funding remains difficult to secure, early-stage investments flourished, particularly within the blockchain and platform tools sectors, which accounted for 32% and 23% of deal flow respectively. Investment leadership remains concentrated among a few key venture capital and strategic players. Andreessen Horowitz and BITKRAFT led the Series A and B stages with 15 deals each, while Animoca Brands dominated strategic investing with 38 transactions. This activity, coupled with Shift Up’s successful $320 million IPO, suggests a gradual recovery in public markets and sets an optimistic trajectory for 2025. Despite this momentum, valuation disparities persist across geographic and platform segments. PC and console-focused companies in North America and Europe command higher revenue multiples than their mobile counterparts, even when mobile firms report superior profit margins. The broader industry landscape is heavily influenced by the hardware and tools segment, where NVIDIA’s massive enterprise value and triple-digit revenue growth skew overall market data. In Asia, Japanese stalwarts like Sony and Nintendo continue to lead by market capitalization. These findings, compiled by Drake Star through June 2024, reflect a stabilizing ecosystem where strategic acquisitions and early-stage innovation are offsetting the lingering challenges of the growth-stage capital markets. The data indicates that while the industry is navigating complex valuation environments, the appetite for high-quality intellectual property and infrastructure remains robust.
The global gaming industry experienced a historic surge in financial activity during the first quarter of 2022, recording a record-breaking $98.7 billion in total deal value. This figure represents a significant milestone, as the capital movement in these three months alone surpassed the entirety of the previous year. The primary catalyst for this growth was unprecedented industry consolidation, headlined by Microsoft’s $68.9 billion acquisition of Activision Blizzard and Take-Two’s $11.8 billion purchase of Zynga. These massive transactions signal a strategic shift toward cross-platform diversification, particularly as traditional PC and console giants seek to integrate mobile gaming expertise and established intellectual properties into their portfolios. Private investment also reached new heights, with venture capitalists and strategic investors contributing $3.4 billion across 287 deals. Blockchain and NFT gaming emerged as a dominant sub-sector, securing $1.2 billion in funding led by substantial rounds for Animoca Brands and Immutable. The venture landscape remained highly competitive, supported by the launch of massive new funds from entities like FTX and Griffin Gaming Partners. While public market valuations faced a period of correction, private company valuations continued an upward trajectory, fueled by high-profile leaders such as Dream Games and a robust pipeline of anticipated public offerings for major players like Discord and Epic Games. Looking forward, the industry is positioned for a transformative year with total deal volume projected to exceed $150 billion. Key trends driving this momentum include increased acquisition activity from Asian firms targeting Western studios and the continued expansion of decentralized gaming technologies. Despite broader economic shifts, the aggressive pace of M&A activity and the influx of private capital suggest a long-term commitment to scaling gaming ecosystems across mobile, console, and emerging digital platforms.
The global gaming industry entered 2023 showing signs of a robust public market recovery, evidenced by a 12% rise in the Drake Star Gaming Index and a notable expansion in valuation multiples. While the volume of mergers and acquisitions experienced a temporary dip to 43 deals, private financing remained resilient. Over 200 deals raised approximately $1.3 billion during the first quarter, driven primarily by early-stage investments. A strategic shift in investor interest became apparent as capital moved away from blockchain-centric projects toward gaming tools and artificial intelligence platforms. Investment activity was characterized by significant capital injections from major players, most notably Savvy Gaming Group’s $265 million investment in VSPO and Believer’s $55 million raise for open-world development. Venture capital firms such as BITKRAFT and Andreessen Horowitz maintained high deal volumes across PC, console, and platform segments. Despite the broader slowdown in consolidation, Embracer Group remained highly active, completing 18 deals totaling over $1.1 billion. Public market valuations revealed distinct regional and sectoral trends, with Japan and Korea-based developers commanding higher median EV/EBITDA multiples of 9.2x compared to the 5.7x seen in Western PC and console firms. The financial landscape remains complex and volatile, marked by modest median revenue growth of 1% for hardware and platforms and negative average profit margins across several segments. Regional disparities are particularly sharp in the Chinese market, where Shenzhen-listed firms maintain significantly higher valuation multiples than their counterparts. In the hardware sector, NVIDIA continues to dominate with a market capitalization exceeding $680 billion, despite facing substantial declines in EBITDA. Looking forward, the industry is positioned for a significant M&A rebound in the latter half of the year, supported by massive capital earmarks from sovereign wealth funds and high-profile acquisitions in the mobile and social gaming space.