Updated Mar 17, 2026 by Sega Sammy Holdings
The company reported a Q3 net loss of 19.5 billion yen, driven by 31.8 billion yen in extraordinary charges, leading to a revised full-year net loss forecast of 13.0 billion yen.
Full-year sales forecasts were increased to 490.0 billion yen, despite the company lowering its annual consumer game unit sales target from 30.0 million to 26.5 million units.
Consumer game performance in Q3 reached 66.5 billion yen in sales and 8.69 million units, with the downward revision in annual targets attributed to weaker-than-expected repeat sales of older titles.
The Sonic franchise remains the top performer with 4.0 million units sold year-to-date, followed by the Total War, Like a Dragon, and Persona franchises, which each moved between 2.4 million and 3.2 million units.
The Paradise Segasammy casino resort reported growth with 321,000 year-to-date users and a cumulative operating profit of 86.2 billion KRW.
In the amusement sector, the company holds a 10.0% utilization share in the Pachinko market, ranking third, while Pachislot utilization has declined to 14.5%.
The company reported a Q3 net loss of 19.5 billion yen, driven by 31.8 billion yen in extraordinary charges, leading to a revised full-year net loss forecast of 13.0 billion yen.
Full-year sales forecasts were increased to 490.0 billion yen, despite the company lowering its annual consumer game unit sales target from 30.0 million to 26.5 million units.
Consumer game performance in Q3 reached 66.5 billion yen in sales and 8.69 million units, with the downward revision in annual targets attributed to weaker-than-expected repeat sales of older titles.
The Sonic franchise remains the top performer with 4.0 million units sold year-to-date, followed by the Total War, Like a Dragon, and Persona franchises, which each moved between 2.4 million and 3.2 million units.
The Paradise Segasammy casino resort reported growth with 321,000 year-to-date users and a cumulative operating profit of 86.2 billion KRW.
In the amusement sector, the company holds a 10.0% utilization share in the Pachinko market, ranking third, while Pachislot utilization has declined to 14.5%.