Koei Tecmo reported 17.37 billion yen in quarterly sales and 5.41 billion yen in operating profit, achieving a 31% profit margin for Q1 FY2026.
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The entertainment segment generated 15.93 billion yen, serving as the primary revenue driver alongside supplementary income from amusement and real estate.
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Digital distribution remains a critical revenue channel, accounting for 67.3% of total console and PC unit sales during the quarter.
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International markets are a major component of the business, with overseas sales representing 42.5% of total revenue across North America, Europe, and Asia.
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The company maintains a workforce of 3,015 employees and continues to prioritize its core intellectual property, including the Nobunaga’s Ambition, Dynasty Warriors, and Atelier franchises.
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Future growth is supported by a development pipeline extending through early 2027, with upcoming titles targeting PlayStation 5, Xbox Series X|S, and next-generation Nintendo hardware.
Insights
01
Koei Tecmo reported 17.37 billion yen in quarterly sales and 5.41 billion yen in operating profit, achieving a 31% profit margin for Q1 FY2026.
02
The entertainment segment generated 15.93 billion yen, serving as the primary revenue driver alongside supplementary income from amusement and real estate.
03
Digital distribution remains a critical revenue channel, accounting for 67.3% of total console and PC unit sales during the quarter.
04
International markets are a major component of the business, with overseas sales representing 42.5% of total revenue across North America, Europe, and Asia.
05
The company maintains a workforce of 3,015 employees and continues to prioritize its core intellectual property, including the Nobunaga’s Ambition, Dynasty Warriors, and Atelier franchises.
06
Future growth is supported by a development pipeline extending through early 2027, with upcoming titles targeting PlayStation 5, Xbox Series X|S, and next-generation Nintendo hardware.