Updated Mar 23, 2026 by GREE
GREE Holdings reported FY2026 1Q net sales of ¥12.0 billion and an operating profit of ¥1.1 billion, exceeding FY2025 full-year expectations.
The VTuber business segment achieved significant growth with a 9% YoY sales increase and a 142% surge in operating profit, bolstered by improved cost controls on payment processing.
While the Game Business saw a temporary sales decline due to waning momentum in recent titles, operating profit increased as a result of overseas development contracts and a robust live-service pipeline.
The IP Business experienced a decline in both sales and profitability, with Anime and Entertainment Solution units facing revenue delays expected to normalize by the second half of the fiscal year.
Consolidated results, including the Investment Business, reached ¥12.8 billion in sales, supported by foreign-exchange gains from yen depreciation and the sale of investment securities.
Management anticipates a profit decline in 2Q FY2026 due to increased console-game development expenses, though full-year profit projections remain above initial targets.
The company maintains its medium-term strategy of targeting a profit trough in FY2026 followed by a rebound in FY2027–FY2028, prioritizing recurring revenue models and M&A for long-term growth.
GREE Holdings reported FY2026 1Q net sales of ¥12.0 billion and an operating profit of ¥1.1 billion, exceeding FY2025 full-year expectations.
The VTuber business segment achieved significant growth with a 9% YoY sales increase and a 142% surge in operating profit, bolstered by improved cost controls on payment processing.
While the Game Business saw a temporary sales decline due to waning momentum in recent titles, operating profit increased as a result of overseas development contracts and a robust live-service pipeline.
The IP Business experienced a decline in both sales and profitability, with Anime and Entertainment Solution units facing revenue delays expected to normalize by the second half of the fiscal year.
Consolidated results, including the Investment Business, reached ¥12.8 billion in sales, supported by foreign-exchange gains from yen depreciation and the sale of investment securities.
Management anticipates a profit decline in 2Q FY2026 due to increased console-game development expenses, though full-year profit projections remain above initial targets.
The company maintains its medium-term strategy of targeting a profit trough in FY2026 followed by a rebound in FY2027–FY2028, prioritizing recurring revenue models and M&A for long-term growth.