The company achieved net sales of ¥53.8 billion and operating profit of ¥5.3 billion in FY25, with profitability improving across all business segments and operating profit meeting forecasts.
02
The Game segment had three consecutive new title hits in 3Q FY25, and FY26 forecasts stable earnings from existing titles despite increased costs from developing multiple new titles.
03
The Metaverse segment saw aggressive investment in its rapidly growing VTuber business in FY25 and expects sales and profit growth in FY26, with the VTuber business projected to achieve monthly profitability in H2.
04
A new IP business segment was established in FY25, focusing on expanding the anime business and launching new ventures, with a temporary profit decline expected in FY26 due to investment in new businesses.
05
The DX segment actively promoted business integrations in FY25, transitioning towards a recurring-earnings model for stable earnings, and aims to complete this transition and underpin group profit with a B2B focus.
06
The company plans a year-end dividend of ¥14.5 per share for FY25, comprising an ordinary dividend of ¥4.5 and a commemorative dividend of ¥10 for its 20th anniversary.
07
Total costs declined by ¥0.2 billion QoQ to ¥12.8 billion in 4Q FY25, driven by decreases in advertising and commission fees, though offset by an increase in other costs due to valuation losses on investment funds.
Insights
01
The company achieved net sales of ¥53.8 billion and operating profit of ¥5.3 billion in FY25, with profitability improving across all business segments and operating profit meeting forecasts.
02
The Game segment had three consecutive new title hits in 3Q FY25, and FY26 forecasts stable earnings from existing titles despite increased costs from developing multiple new titles.
03
The Metaverse segment saw aggressive investment in its rapidly growing VTuber business in FY25 and expects sales and profit growth in FY26, with the VTuber business projected to achieve monthly profitability in H2.
04
A new IP business segment was established in FY25, focusing on expanding the anime business and launching new ventures, with a temporary profit decline expected in FY26 due to investment in new businesses.
05
The DX segment actively promoted business integrations in FY25, transitioning towards a recurring-earnings model for stable earnings, and aims to complete this transition and underpin group profit with a B2B focus.
06
The company plans a year-end dividend of ¥14.5 per share for FY25, comprising an ordinary dividend of ¥4.5 and a commemorative dividend of ¥10 for its 20th anniversary.
07
Total costs declined by ¥0.2 billion QoQ to ¥12.8 billion in 4Q FY25, driven by decreases in advertising and commission fees, though offset by an increase in other costs due to valuation losses on investment funds.