Updated Mar 23, 2026 by Koei Tecmo
Operating profit declined 15.5% YoY to ¥17,044 million in Q3 FY25, primarily due to rising SG&A and cost of sales within the entertainment segment.
Total sales grew 5.4% YoY to ¥30,580 million, though this figure remains below the ¥28,978 million recorded in Q3 FY22.
Overseas revenue grew to 51.0% of total sales in FY25, up from 46.2% in FY24, signaling a successful strategic shift toward international market penetration.
Net profit rose 6.4% YoY to ¥12,467 million, bolstered by a positive non-operating profit of ¥3,737 million.
The entertainment segment accounts for 95% of total sales, with digital revenue driven by a 60.5% contribution from console/PC channels and 71.2% from online/mobile.
The company maintains strong capital efficiency with an operating margin of 56% and an ROE of 22.1%.
Headcount increased 6.7% to 2,531 employees by the end of FY25 to support new product launches and expanded online services.
Operating profit declined 15.5% YoY to ¥17,044 million in Q3 FY25, primarily due to rising SG&A and cost of sales within the entertainment segment.
Total sales grew 5.4% YoY to ¥30,580 million, though this figure remains below the ¥28,978 million recorded in Q3 FY22.
Overseas revenue grew to 51.0% of total sales in FY25, up from 46.2% in FY24, signaling a successful strategic shift toward international market penetration.
Net profit rose 6.4% YoY to ¥12,467 million, bolstered by a positive non-operating profit of ¥3,737 million.
The entertainment segment accounts for 95% of total sales, with digital revenue driven by a 60.5% contribution from console/PC channels and 71.2% from online/mobile.
The company maintains strong capital efficiency with an operating margin of 56% and an ROE of 22.1%.
Headcount increased 6.7% to 2,531 employees by the end of FY25 to support new product launches and expanded online services.