Updated Mar 17, 2026 by GREE
Consolidated net sales fell 22% quarter-on-quarter to ¥15.8 billion, while operating income dropped 75% to ¥1.2 billion.
The Investment Business reported an 86% decline in sales and a ¥0.2 billion operating loss, though the portfolio maintains an 18% internal rate of return on ¥82.7 billion in assets.
The Game and Anime segment remains the primary revenue driver at ¥11.7 billion, supported by a pipeline of 17 titles scheduled for release through FY2026.
The Metaverse segment achieved a ¥0.1 billion operating profit through cost efficiency and VTuber sector expansion, with a target of ¥1.9 billion in operating income by FY2026.
The Commerce business reached profitability driven by SaaS-related services, while the DX business experienced stagnation due to a reduction in operational projects.
The organization maintains a stable financial position with ¥50.3 billion in cash and a workforce of over 1,600 employees.
Consolidated net sales fell 22% quarter-on-quarter to ¥15.8 billion, while operating income dropped 75% to ¥1.2 billion.
The Investment Business reported an 86% decline in sales and a ¥0.2 billion operating loss, though the portfolio maintains an 18% internal rate of return on ¥82.7 billion in assets.
The Game and Anime segment remains the primary revenue driver at ¥11.7 billion, supported by a pipeline of 17 titles scheduled for release through FY2026.
The Metaverse segment achieved a ¥0.1 billion operating profit through cost efficiency and VTuber sector expansion, with a target of ¥1.9 billion in operating income by FY2026.
The Commerce business reached profitability driven by SaaS-related services, while the DX business experienced stagnation due to a reduction in operational projects.
The organization maintains a stable financial position with ¥50.3 billion in cash and a workforce of over 1,600 employees.