Updated Jun 25, 2026 by Koei Tecmo
Koei Tecmo’s total sales for the first nine months of fiscal 2023 rose 23.7% year-over-year to ¥61,136 million, driven primarily by strong performance in mobile and online gaming.
Operating profit declined 11.7% to ¥20,316 million, as increased investment in advertising (up 92.8%), subcontracting (up 78.8%), and employment costs outweighed revenue gains.
Net profit surged 80.2% to ¥24,283 million and ordinary profit grew 100.4% to ¥33,825 million, bolstered significantly by gains from marketable securities and non-operating items.
The entertainment segment’s digital sales ratio reached 84.2%, with mobile and online channels now accounting for 47.1% of segment revenue while console package sales fell 10.3%.
Overseas markets accounted for 38.9% of total sales, with the United States and Europe experiencing a decline in unit volumes despite stable digital revenue.
The company maintains its FY2024 operating profit target of ¥37,500 million, relying on the March release of 'Rise of the Ronin' and continued mobile market expansion.
Koei Tecmo’s total sales for the first nine months of fiscal 2023 rose 23.7% year-over-year to ¥61,136 million, driven primarily by strong performance in mobile and online gaming.
Operating profit declined 11.7% to ¥20,316 million, as increased investment in advertising (up 92.8%), subcontracting (up 78.8%), and employment costs outweighed revenue gains.
Net profit surged 80.2% to ¥24,283 million and ordinary profit grew 100.4% to ¥33,825 million, bolstered significantly by gains from marketable securities and non-operating items.
The entertainment segment’s digital sales ratio reached 84.2%, with mobile and online channels now accounting for 47.1% of segment revenue while console package sales fell 10.3%.
Overseas markets accounted for 38.9% of total sales, with the United States and Europe experiencing a decline in unit volumes despite stable digital revenue.
The company maintains its FY2024 operating profit target of ¥37,500 million, relying on the March release of 'Rise of the Ronin' and continued mobile market expansion.