Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo’s online and mobile sector achieved record quarterly sales of 10.9 billion yen, a 31.7% year-over-year increase driven by the launch of Dragon Quest Champions.
Total sales for the quarter reached 18.3 billion yen, a 1.9% decrease year-over-year, while operating profit fell 35.6% to 7.5 billion yen due to rising employment and subcontracting costs.
Ordinary profit rose 61.6% to 14.7 billion yen, primarily bolstered by non-operating income generated from the sale of marketable securities.
Digital sales now represent 87.3% of total entertainment revenue, marking a significant increase from 74.4% in the previous year.
Console sector performance declined significantly, with sales dropping 35.3% and unit volume falling 52.1% due to a lack of major new releases.
Japan remains the company's primary market, growing 16.9% to account for 58.1% of total sales, while revenue declined across North America, Europe, and Asia.
The company maintains a full-year sales target of 95 billion yen, supported by upcoming titles such as Atelier Marie Remake, Nobunaga’s Ambition: Awakening, and Fate/Samurai Remnant.
Koei Tecmo’s online and mobile sector achieved record quarterly sales of 10.9 billion yen, a 31.7% year-over-year increase driven by the launch of Dragon Quest Champions.
Total sales for the quarter reached 18.3 billion yen, a 1.9% decrease year-over-year, while operating profit fell 35.6% to 7.5 billion yen due to rising employment and subcontracting costs.
Ordinary profit rose 61.6% to 14.7 billion yen, primarily bolstered by non-operating income generated from the sale of marketable securities.
Digital sales now represent 87.3% of total entertainment revenue, marking a significant increase from 74.4% in the previous year.
Console sector performance declined significantly, with sales dropping 35.3% and unit volume falling 52.1% due to a lack of major new releases.
Japan remains the company's primary market, growing 16.9% to account for 58.1% of total sales, while revenue declined across North America, Europe, and Asia.
The company maintains a full-year sales target of 95 billion yen, supported by upcoming titles such as Atelier Marie Remake, Nobunaga’s Ambition: Awakening, and Fate/Samurai Remnant.