Updated Mar 17, 2026 by CyberAgent
CyberAgent’s Q1 FY2022 net sales rose 30.6% year-on-year to ¥171,090 million, with operating income surging 180.6% to ¥19,804 million.
The game business was the primary growth driver, reporting a 94.7% increase in net sales to ¥58,329 million and a 1,405.7% jump in operating income to ¥17,130 million.
The internet advertisement business reached record-high net sales of ¥87,831 million during the quarter ending December 31, 2021.
The media business, including ABEMA, recorded an operating loss of ¥3,840 million as the company prioritizes long-term platform investment.
The investment development business experienced a 57.5% year-on-year decline in operating income.
CyberAgent declined to provide a full-year earnings forecast for fiscal 2022, citing the inherent volatility and unpredictable performance of the game business.
The company adopted new accounting standards for revenue recognition regarding in-game currency and item charges, though the impact on overall profit and loss was minor.
CyberAgent’s Q1 FY2022 net sales rose 30.6% year-on-year to ¥171,090 million, with operating income surging 180.6% to ¥19,804 million.
The game business was the primary growth driver, reporting a 94.7% increase in net sales to ¥58,329 million and a 1,405.7% jump in operating income to ¥17,130 million.
The internet advertisement business reached record-high net sales of ¥87,831 million during the quarter ending December 31, 2021.
The media business, including ABEMA, recorded an operating loss of ¥3,840 million as the company prioritizes long-term platform investment.
The investment development business experienced a 57.5% year-on-year decline in operating income.
CyberAgent declined to provide a full-year earnings forecast for fiscal 2022, citing the inherent volatility and unpredictable performance of the game business.
The company adopted new accounting standards for revenue recognition regarding in-game currency and item charges, though the impact on overall profit and loss was minor.