Updated Mar 23, 2026 by GREE
GREE, Inc. reported FY 2022 full-year net sales of ¥74.9 billion and operating income of ¥11.5 billion, driven by the success of new game titles like *Heaven Burns Red* and *That Time I Got Reincarnated as a Slime*.
Net income for FY 2022 fell to ¥10.1 billion, primarily due to lower gains from investment-security sales compared to the previous fiscal year.
The company achieved a total cost reduction of ¥0.2 billion in the fourth quarter, supported by a ¥0.24 billion decrease in variable costs and flat fixed costs.
GREE’s FY 2023 strategy focuses on three pillars: Game and Anime, Metaverse (centered on the global REALITY platform), and Commerce & DX, which includes a SaaS solution already utilized by over 30,000 stores.
Management projects a short-term decline in profitability, with FY 2023 first-quarter operating income forecasted between ¥1.0 billion and ¥1.5 billion.
Medium-term growth targets include scaling the REALITY platform to hundreds of millions of users and expanding media and SaaS offerings to 100 million monthly active users.
GREE, Inc. reported FY 2022 full-year net sales of ¥74.9 billion and operating income of ¥11.5 billion, driven by the success of new game titles like *Heaven Burns Red* and *That Time I Got Reincarnated as a Slime*.
Net income for FY 2022 fell to ¥10.1 billion, primarily due to lower gains from investment-security sales compared to the previous fiscal year.
The company achieved a total cost reduction of ¥0.2 billion in the fourth quarter, supported by a ¥0.24 billion decrease in variable costs and flat fixed costs.
GREE’s FY 2023 strategy focuses on three pillars: Game and Anime, Metaverse (centered on the global REALITY platform), and Commerce & DX, which includes a SaaS solution already utilized by over 30,000 stores.
Management projects a short-term decline in profitability, with FY 2023 first-quarter operating income forecasted between ¥1.0 billion and ¥1.5 billion.
Medium-term growth targets include scaling the REALITY platform to hundreds of millions of users and expanding media and SaaS offerings to 100 million monthly active users.