Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo achieved a record quarterly operating profit of 11.66 billion yen for Q1 FY2023, a 19.9% year-over-year increase, despite a 9.1% decline in net sales to 18.65 billion yen.
The company's bottom line was impacted by a ~50% decline in both ordinary and net profit, driven by non-operating expenses related to a strategic portfolio restructuring.
Console software unit sales grew by 26.1% to 3.09 million units, with overseas markets accounting for over 72% of that volume.
Digital download revenue increased by 17.4%, pushing the digital sales ratio to 60.5%, while package sales revenue experienced a 30.8% decline.
The entertainment segment remains the primary revenue driver at 17.8 billion yen, supported by the release of 'Fire Emblem Warriors: Three Hopes' and steady performance from 'Winning Post 9 2022' and 'Taikou Rissiden V DX'.
Total headcount increased by 15.6% to 2,413 employees, reflecting a continued investment in global development capabilities despite a 4.9% decline in online and mobile sector revenue.
Koei Tecmo achieved a record quarterly operating profit of 11.66 billion yen for Q1 FY2023, a 19.9% year-over-year increase, despite a 9.1% decline in net sales to 18.65 billion yen.
The company's bottom line was impacted by a ~50% decline in both ordinary and net profit, driven by non-operating expenses related to a strategic portfolio restructuring.
Console software unit sales grew by 26.1% to 3.09 million units, with overseas markets accounting for over 72% of that volume.
Digital download revenue increased by 17.4%, pushing the digital sales ratio to 60.5%, while package sales revenue experienced a 30.8% decline.
The entertainment segment remains the primary revenue driver at 17.8 billion yen, supported by the release of 'Fire Emblem Warriors: Three Hopes' and steady performance from 'Winning Post 9 2022' and 'Taikou Rissiden V DX'.
Total headcount increased by 15.6% to 2,413 employees, reflecting a continued investment in global development capabilities despite a 4.9% decline in online and mobile sector revenue.