GREE Inc. reported FY2022 Q1 net sales of ¥13.7 billion and operating income of ¥1.6 billion, supported by a new two-segment structure consisting of Internet/Entertainment and Investment/Incubation.
See it on page 1The company launched a stock-repurchase program of up to 35 million shares valued at ¥35 billion, aiming to improve shareholder returns and drive ROE above 10%.
See it on page 2Investment activities generated significant profit, with ¥43 billion in assets under management and direct investments of ¥31.1 billion yielding unrealized gains that roughly doubled the invested capital.
See it on page 4Operating income for the Internet segment reached ¥0.5 billion, exceeding forecasts despite a decline in game sales following anniversary events for flagship titles Another Eden and SINoALICE.
See it on page 1New title 'That Time I Got Reincarnated as a Slime' reached the top-10 app sales ranking, while the company continues to focus on the metaverse through the expansion of the REALITY platform.
See it on page 3Total costs decreased by ¥0.6 billion quarter-on-quarter to ¥12.1 billion, though advertising expenses rose by ¥0.3 billion to support metaverse promotion.
See it on page 2The Q2 outlook projects operating income in the several-hundred-million-yen range, reflecting increased spending on outsourcing and advertising for upcoming releases like 'Heaven Burns Red'.
See it on page 2GREE Inc. reported FY2022 first‑quarter results with net sales of ¥13.7 billion and operating income of ¥1.6 billion, both figures reflecting a shift to a two‑segment reporting structure: Internet and Entertainment Business (games, metaverse, advertising) and Investment and Incubation Business. Operating income for the Internet segment reached ¥0.5 billion, surpassing forecasts, while the Investment segment contributed a significant profit margin that offset declines in game sales following anniversary events for flagship titles such as Another Eden and SINoALICE. Total costs amounted to ¥12.1 billion, down ¥0.6 billion quarter‑on‑quarter, with advertising expenses rising by ¥0.30 billion due to metaverse promotion and variable costs falling as sales dipped.
The company highlighted new game releases, notably “That Time I Got Reincarnated as a Slime,” which entered the top‑10 app sales ranking, and pre‑registrations for “Heaven Burns Red.” Metaverse activity expanded the REALITY platform’s content and global user base, while advertising and media collaborations (e.g., aumo, LIMIA) continued to strengthen community engagement. Investment activities were detailed: assets under management stood at ¥43 billion, with a valuation of invested startups around ¥67 billion; direct investments totaled ¥31.1 billion, reflecting unrealized gains that roughly doubled the invested capital.
GREE announced a stock‑repurchase program of up to 35 million shares (¥35 billion) to enhance shareholder returns and drive ROE toward 10%+. The outlook for Q2 anticipates operating income in the several‑hundred‑million‑yen range, tempered by higher outsourcing and advertising costs linked to new titles and metaverse growth.