CyberAgent, Inc. reported strong consolidated financial results for FY2021 (October 1, 2020 – September 30, 2021), with net sales increasing by 39.3% to ¥666,460 million and operating income surging by 208.1% to ¥104,381 million.
02
Profit attributable to shareholders of the parent company saw a significant increase of 528.8% to ¥41,553 million in FY2021.
03
The Game Business, including Cygames, Inc., was a major contributor to growth, with net sales increasing by 68.6% year-on-year to ¥262,751 million and operating income rising by 217.9% to ¥96,445 million.
04
The Internet Advertising Business also performed well, achieving record-high net sales of ¥321,313 million (up 19.3% year-on-year) and operating income of ¥22,570 million (up 7.1%).
05
Cash and cash equivalents at the end of FY2021 more than doubled to ¥184,082 million, up from ¥102,368 million in FY2020.
06
The company has decided to refrain from disclosing a consolidated earnings forecast for FY2022 due to potential large fluctuations in the game business, making it difficult to calculate appropriate figures at this time.
07
A four-for-one stock split of common stocks was conducted on April 1, 2021, affecting per-share calculations for both FY2020 and FY2021.
Insights
01
CyberAgent, Inc. reported strong consolidated financial results for FY2021 (October 1, 2020 – September 30, 2021), with net sales increasing by 39.3% to ¥666,460 million and operating income surging by 208.1% to ¥104,381 million.
02
Profit attributable to shareholders of the parent company saw a significant increase of 528.8% to ¥41,553 million in FY2021.
03
The Game Business, including Cygames, Inc., was a major contributor to growth, with net sales increasing by 68.6% year-on-year to ¥262,751 million and operating income rising by 217.9% to ¥96,445 million.
04
The Internet Advertising Business also performed well, achieving record-high net sales of ¥321,313 million (up 19.3% year-on-year) and operating income of ¥22,570 million (up 7.1%).
05
Cash and cash equivalents at the end of FY2021 more than doubled to ¥184,082 million, up from ¥102,368 million in FY2020.
06
The company has decided to refrain from disclosing a consolidated earnings forecast for FY2022 due to potential large fluctuations in the game business, making it difficult to calculate appropriate figures at this time.
07
A four-for-one stock split of common stocks was conducted on April 1, 2021, affecting per-share calculations for both FY2020 and FY2021.