Updated Mar 21, 2026 by Koei Tecmo
Koei Tecmo achieved record financial results for the fiscal year ending March 2022, with sales rising 20.5% to ¥72.7 billion and operating profit surging 41.5% to ¥34.5 billion.
The Entertainment segment drove growth through a 48.2% increase in mobile game revenue and a nearly 30% rise in cumulative mobile downloads, bolstered by titles like Three Kingdoms Tactics.
The company met its three-year medium-term profit targets in a single year, supported by consistent repeat sales of established console franchises such as Nioh 2.
Operating profits are projected to decline in the upcoming fiscal year due to a strategic reinvestment strategy, including a 23% increase in basic employee salaries and the establishment of a new Shanghai office.
Future growth targets include developing a new intellectual property capable of selling five million units and creating mobile titles that generate ¥2 billion in monthly revenue.
The company is shifting its geographic focus toward North America and Europe, with a target of 15.6% growth in global console unit sales to reach 9.4 million units.
A new IP Business Division has been established to manage global licensing and improve market penetration, particularly within China.
Koei Tecmo achieved record financial results for the fiscal year ending March 2022, with sales rising 20.5% to ¥72.7 billion and operating profit surging 41.5% to ¥34.5 billion.
The Entertainment segment drove growth through a 48.2% increase in mobile game revenue and a nearly 30% rise in cumulative mobile downloads, bolstered by titles like Three Kingdoms Tactics.
The company met its three-year medium-term profit targets in a single year, supported by consistent repeat sales of established console franchises such as Nioh 2.
Operating profits are projected to decline in the upcoming fiscal year due to a strategic reinvestment strategy, including a 23% increase in basic employee salaries and the establishment of a new Shanghai office.
Future growth targets include developing a new intellectual property capable of selling five million units and creating mobile titles that generate ¥2 billion in monthly revenue.
The company is shifting its geographic focus toward North America and Europe, with a target of 15.6% growth in global console unit sales to reach 9.4 million units.
A new IP Business Division has been established to manage global licensing and improve market penetration, particularly within China.